Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Keen Sight. The crow has advantage on Wisdom Perception checks that rely on sight.
Red Glow. The Blazing Corvid gives of a fait light the dimly lights 10 ft around it.
Self Ignition. The Blazing Corvid has the ability to set itself on fire as a bonus action, all melee attacks the creature does add and additional (2d6) fire damage and all melee attacks towards this creature from 5ft or less must make a DC 12 Constitution save or take the same fire damage.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d4) piercing damage.
Talon. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: (2d6) slashing damage.
Drop. Ranged Attack: +7 to hit, reach 30 ft,. single target Hit: (2d4) bludgeoning damage. this attack requires the Blazing Corvid to be holding 1-2 things.
Shiny! Shiny! The Blazing Corvid can make a Search action as a bonus action.
Take off. The Blazing Corvid can use its bonus action to start flying.
Land. The Blazing Corvid ceases flying as its bonus action.
Mine. The Blazing Corvid picks up 1-2 (1d2) small items (stones, branch, small weapons, lanterns) to use for Drop. This can be done while in flight and whilst on the ground.
Retrieve. The blazing corvid will fetch missed ammunition, if told to and return it to the closest person.
Scavenger. When the Blazing Corvid reaches 5 HP or lower but is not dead It will seek out a corpse and eat, restoring (3d6) points of health.
Description
A Blazing Corvid resembles a regular Corvid apart from the red embers and glow emitted from its body along with the bright red flaming eyes. This bird is known for causing fires are chaos but can be tamed and be used a helpful companion for retrieving dropped items and fired arrows.
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