Small Beast, Chaotic Neutral
Armor Class 13 natural armor
Hit Points 20 (5d6 + 5)
Speed 5 ft., Swim 20 ft.
STR
11 (+0)
DEX
13 (+1)
CON
13 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws CON +3
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Poisoned
Senses Blindsight 60 ft., Passive Perception 10
Languages Common (can only understand, cannot speak or write), Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Blindsight:  This creature can see 60 ft. and no further.

Actions

Poison Sting:  Melee attack +2 to hit 1d4 on hit and target makes a DC 13 con save and takes 2d8 poison damage on failure.  

Bite:  Melee attack +2 to hit 2d4

Dragon's Breath:  After going under 50% health, the Blue Dragon Glaucus will release it's hidden powers and gain the ability to breathe poison.  The breath is a 15 ft. cone that is a DC 14 con save.  If failed, you take 3d6 damage

Reactions

Needles out:  When threatened, the blue Glaucus moves poisonous needles from inside its body to the outside.  Until the start of its next turn,  touching the Blue Glaucus can poison you.  You must roll a DC 13 con save, and if failed, you take 2d8 poison damage.  

Description

King of the Blue Glaucus', the Blue Dragon Glaucus is much larger and is actually sentient.  Although they are still small, they can be a hard foe.  They are still territorial, and generally do not leave their underwater homes unless a disturbance appears.  

Habitat: CoastalUnderwater

PoYoPoWeR101

Comments

Posts Quoted:
Reply
Clear All Quotes