Medium Humanoid (Shapechanger)
Armor Class 15 Natural armor
Hit Points 175 (7d10 + 5)
Speed 30 ft., Fly 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
18 (+4)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws DEX +6, WIS +7
Skills Insight +9
Damage Resistances Bludgeoning
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Invisible
Senses Passive Perception 17
Languages Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. saving throws wis +5 Con +6

Skills: perception +5, stealth +5

Damage Immunities necrotic, poisen

Damage Resisitance bludgeoning, piercing, slashing

Senses darkvision 60ft, passive perception 17

Spellcasting. Level 7 Casting time: 1 bonus action

 Draconic Transformation: with a roar, you draw on the magic of dragons to transform yourself. (Blindsight: can see 30ft in darkness, as a bonus action exhaust shimmering energy of breath weapon 60ft cone 6d8 dmg.

Wings: Incorporeal wings from your back, flying speed of 60ft).

Conditions:

Blinded: A blinded creature can't see and automatically and automatically fails any ability checks that require sight. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.

Invisible: An invisible creature is impossible to see without the aid of magic or special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.

Attack rolls against creatures have disadvantage, and the creature's attack rolls have advantage.   

Fireball: A roar of of explosive flame. Each creature in a 20ft radius must make a dexterity saving throw. Target takes 8d6 damage on a failed save, or half as one on a successful one.

Firestorm: Sheets of roaring flame appears in a location you choose within range. The storm consists of 10ft cubes. Each creature makes a Dexterity saving throw. 7d10 damage.

 

 

Actions

Action Name. Breath Weapon (transforms your mouth into a draconic form. 6d8 damage). Sheets of Flame, Fireball.

Action Melee Attack. 

Sheets of roaring flame appears in a location you choose within range. The storm consists of 10ft cubes. Each creature makes a Dexterity saving throw. 7d10 damage.

 

Action Ranged Attack. Fireball: A roar of of explosive flame. Each creature in a 20ft radius must make a dexterity saving throw. Target takes 8d6 damage on a failed save, or half as one on a successful one. Range 150 ft.

Draconic Transformation: with a roar, you draw on the magic of dragons to transform yourself. (Blindsight: can see 30ft in darkness, as a bonus action exhaust shimmering energy of breath weapon 60ft cone 6d8 dmg. 

Bonus Actions

Wings: Incorporeal wings from your back, flying speed of 60ft. 

Draconic Transformation: with a roar, you draw on the magic of dragons to transform yourself. (Blindsight: can see 30ft in darkness, as a bonus action exhaust shimmering energy of breath weapon 60ft cone 6d8 dmg.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A cult member that has acquired draconic abilities. This follower specifically follows the god dragon called Tiamat. This humanoid hides as a typical human but when provoked, this cultist will use it's abilities to the fullest.      

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Easyzone

Comments

Posts Quoted:
Reply
Clear All Quotes