Huge Plant, Neutral Evil
Armor Class 15 Natural armor
Hit Points 150 (13d12 + 65)
Speed
STR
29 (+9)
DEX
10 (+0)
CON
25 (+7)
INT
15 (+2)
WIS
10 (+0)
CHA
1 (-5)
Skills Intimidation +4, Survival +6
Damage Resistances Bludgeoning
Damage Immunities Psychic
Senses Blindsight past 250ft it cant see, Passive Perception 10
Languages Deep Speech Can only speak and rarely does so.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

False Appearance. While the blight remains motionless it is indistinguishable from a dead tree.  

Siege Monster. The blight deals double to objects and structures. 

Immobile. The blight cannot move. 

Heart of the Maw. When Corrupted Maw is reduced to 45 hit points, it has become damaged enough for the gem that animates it to become visible within the blights jagged mouth. A creature may attempt to move it, attempting a DC18 dexterity safe to do so. On failure, they are bitten for 3d8+6 damage. Otherwise they successfully retrieve the gem, which incaptitates The Corrupted Maw. 

Frightful appearance. Any creature that looks at the Corrupted Maw must make a wisdom check of 5 or lower or will be frightened, stunned and petrified for 10 minutes. 

 

Actions

Multiattack. Corrupted Maw uses 1 Drag Forth action. It then makes three attacks with its grasping roots and two with its flailing branches. If it has a creature grappled The corrupted maw may also make a Bite attack as a bonus action. 

Drag forth. All grappled creatures are pulled 40 ft towards The Corrupted Maw. Any creatures not grappled are pulled 20ft forwards. 

Poisoned Bite. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 19 (3d8+6)piercing and poison damage. 

Slashing Branch. Melee Weapon Attack:+9 to hit, reach 15ft., one target. Hit 16 (3d8+6)slashing and stunning damage. 

Grasping roots. Melee Weapon Attack:+9 to hit, reach 240ft., one creature not grappled by the blight (escape DC15). Until the grapple ends, the target takes 5 bludgeoning damage at the start of each of its turns.

The roots have 20 AC and can be severed by 6 slashing damage or more at once. Cutting the root does not hurt to blight, but ends the grapple.  

 

 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Every time the Corrupted maw uses its multi attack it can do one of the following attacks. 

Haunting moan.(Costs 1 Action.) All creatures in a 100 ft radius that can hear are charmed and are forced to walk towards Corrupted Maw.  

Dark magic. (Costs 2 actions.) The Corrupted Maw can use three immediate spells from the list of evil spells. 

  1. Category:Evil spells | Forgotten Realms Wiki - Fandom

 

 

 

Description

This ancient titan blight has been raise back by its followers of evil druids and dryads.  This tree has will over all plants and has corrupted the ancient race of treants that have lived in the forest. It will devour anything in its path and will also control anything worth it. Tread carefully as the blight will bring the full might of the forest upon you. 

Lair and Lair Actions

The titan blight lives upon a steep hill. 

Lair Actions

On initiative count # (losing initiative ties), the corrupted maw takes a lair action to cause one of the following effects; the the Corrupted Maw can’t use the same effect two rounds in a row:

  • The Corrupted Maw can summon sharp vine to stab all party members. The vine does (3d12) piercing damage. The players can make a DC10 to dodge. 
  • The Corrupted Maw can heal 20hp 
  • The Corrupted Maw devours all spells that are in progress. 

Regional Effects

The region containing a legendary Corrupted Maw’s lair is under a evil influence. , which creates one or more of the following effects:

  • A 200 ft radius is purged by a endless storm. 
  • All animals and enemies are extra aggressive to outsiders.

If the Corrupt Maw dies, these effects fade over the course of 1 day. 

Monster Tags: Titan

Habitat: Forest

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