Medium Fey (Goblinoid), Lawful Evil
Armor Class 14 (mage armour)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
12 (+1)
Skills Arcana +5
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Army Arcana. When the bonecracker casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.

Actions

Multiattack. The hobgoblin makes two Quarterstaff or Devastating Bolt attacks.

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands, plus 13 (3d8) force damage.

Devastating Bolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 21 (4d8 + 3) force damage, and the target is knocked prone.

Spellcasting. The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

At will: mage hand, prestidigitation

2/day each: fireball, fly, fog cloud, gust of wind, animate dead

Description

Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle. The bonecracker clan are noted by their propensity to wield and wear the bones of their defeated enemies.

Habitat: ForestGrasslandHill

Rathafar

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