Spider Climb. The Dannacaeid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Magic Weapons. The Dannacaeid's weapon attacks are considered magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.
Innate Spellcasting. The Dannacaeid is a 11-level spellcaster. Her spellcasting ability is Charisma (spell save DC 19, +9 to hit with spell attacks). The following spells are available to her:
Cantrips (at will): *Blade Ward, *Eldritch Blast, Spare The Dying, *Vicious Mockery
1st-level (4 slots): Bless, *Disguise Self, Healing Word, *Magnify Gravity
2nd-level (3 slots): Lesser Restoration, *Misty Step
3rd-level (3 slots): Beacon Of Hope, *Dispel Magic, *Bestow Curse, Haste
4th-level (3 slots): Aura Of Life, *Summon Greater Demon
5th-level (2 slots): Greater Restoration, *Passwall
6th-level (1 slots): *Disintegrate
*Spells marked with an Asterix are ones that all Dannacaeids can cast.
Multiattack. The Dannacaeid makes two attacks with her arm blades.
Arm Blades. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 60 (10d10 + 5) psychic damage. On a hit, the target must make a DC 19 Wisdom saving throw, becoming charmed by the Dannacaeid for 1 minute or until she or her companions deal any damage to them.
Generosity (Recharge 5-6). The Dannacaeid targets one creature she can see within 30 feet of her. That creature must succeed on a DC 19 Wisdom saving throw or become charmed by her for 1 hour. If they take damage from any source, they can reroll the saving throw, ending the effect on themself on a success. While charmed in this way, the creature has disadvantage on all attack rolls; plus, whenever they regain hit points via magic, all creatures hostile to them that are within 15 feet of them regain half that many hit points.
Freedom Of Mind. The Dannacaeid automatically frees herself from one effect that is frightening her.
Description
A Dannacaeid's form consists of an eladrin woman's torso and head, with the body of a giant centipede replacing her legs. Instead of hair, what decorates the top of her head is a plume of elemental energy writhing in the air. Blades of this same substance sprout from her unusually long arms.
A Dannacaeid cannot change her season like a real eladrin can, being stuck with one for the entirety of her life. Dannacaeids host a plethora of magical abilities related to this season, plus some more universal spells to protect themselves on all fronts.
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