Large Elemental, Chaotic Evil
Armor Class 12 natural armor
Hit Points 72 (72d20 + 50)
Speed
STR
1 (-5)
DEX
1 (-5)
CON
1 (-5)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Radiant
Condition Immunities Blinded, Grappled, Restrained
Senses Passive Perception 10
Languages telepathy understands common but can not speak it
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. 

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

 blind 4-6 turns emits a bright flash of light any creature looking at it must make a dc 13 constitution saving throw or be blinded for ten minutes

 life suck: +4 to hit, reach 5 ft., 1 target. Hit: #4(1d4 + 2) [ necrotic] damage. gains the amount of health you lost

laser. Ranged Weapon Attack: +7 to hit, range 10/# 100., 1 target. Hit: 8 (1d10 + 3) [radiant] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

phase. on a successful dc 15 turns into light for 1 turn

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

it appears as a shapeless blob tat is invisible besides the ghostly light it emits

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Elemental

fat_treasure

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