Regeneration At the start of its turn if it has at least one hitpoint the chort regenerates 10 hitpoints. If the chort takes fire damage this trait doesn't function at the start of the chort's next turn.
Third Eye The chort has advantage on Wisdom (Perception) checks that rely on sight.
Multiattack The chort makes two claw attacks,
Claw Melee Weapon Attack: +5 to hit, reach 5 ft., single target. Hit: 11 (2d6+4) [slashing] damage.
Charge The chort charges forward 20 ft. If it hits a creature it needs to make a DC 14 dexterity saving throw taking 20 (5d6+2) bludgeoning damage on a fail and half that on a success. On a failure the creature also needs to make a DC 17 strength saving throw or be knocked prone, the chorg also stops. If it hits an object it can't run through it takes 7 (2d6) bludgeoning damage and it needs to make a DC 14 wisdom savin throw or is confused as of the confusion spell until the end of it's next turn.
Description
A chort is a large muscular ram like creature found in forests and swamps. Its most distinguishing feature is it's third eye in the middle of it's head. It simple mindedly attacks almost everything it sees.
Comments