Small Humanoid (Goblinoid), Lawful Neutral
Armor Class 12 (leather armor, shield)
Hit Points 6 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Surprised!  If spooked the Bomblin will light the keg tied to its back killing themselves and exploding the keg dealing 9 ( 3D6 ) Fire damage to creatures within 10 feet of it a successful DC12 Dexterity saving throw halves the damage.     

Improvised torch: Club.  Melee Weapon Attack: +4 to hit, one target Hit: 3 ( 1D4 +2 ) bludgeoning damage and 1 fire damage

 

Description

This unlucky goblin has been tied to a small keg of gunpowder and given a torch and tasked to light the barrel and take what unlucky creature that spooks it with them 

Previous Versions

Name Date Modified Views Adds Version Actions
7/29/2022 8:50:56 PM
0
1
1
Coming Soon

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

SirsithUnbound

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