Medium Humanoid (Human), Lawful Evil
Armor Class 22 (plate, shield +1, cloak of protection)
Hit Points 92 (9d8 + 52)
Speed 30 ft.
STR
13 (+1)
DEX
8 (-1)
CON
18 (+4)
INT
10 (+0)
WIS
17 (+3)
CHA
12 (+1)
Saving Throws WIS +6, CHA +4
Skills Medicine +6, Religion +3
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Passive Perception 19
Languages Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Cloak of Protection. You gain a +1 bonus to AC (included in stat block) and saving throws while you wear this cloak.

Death Ward. The first time Calmus would drop to 0 hit points as a result of taking damage, he instead drops to 1 hit point, and the spell ends. If the spell is still in effect when Calmus is subjected to an effect that would kill him instantaneously without dealing damage, that effect is instead negated against Calmus, and the spell ends.

Heroes Feast. Calmus becomes immune to poison and being frightened, and makes all Wisdom saving throws with advantage. His hit point maximum also increases by 11 (2d10), and he gains the same number of hit points (all of this is included in the stat block).

Actions

Multiattack. Calmus makes three Mace or Call to the Grave attacks. He can replace one attack with a use of Spellcasting.

Mace +1. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Call to the Grave. Calmus calls forth the spirit of the dead to pummel a creature he can see within 60 feet and drag it to the ground. The target must make a DC 14 Constitution saving throw or take 16 (3d8 + 3) necrotic damage and be knocked prone. The target only takes half damage on a successful save and is not knocked prone.

Spellcasting. Calmus casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks):
At will: guidance, resistance, spare the dying, toll the dead
2/day each: dispel magic, guiding bolt, shield of faith
1/day each: banishment, ray of enfeeblement, sending, spiritual weapon

Description

Possessions

Plate, shield +1, mace +1, and a cloak of protection.

Previous Versions

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7/29/2022 9:12:13 PM
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Monster Tags: NPC

TheDungeonMathster

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