Medium Humanoid (Human), Lawful Good
Armor Class 18 Splint Armour
Hit Points 100 (8d10 + 48)
Speed 30 ft.
STR
21 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
14 (+2)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws STR +8, CON +7
Skills Arcana +5, Athletics +8, Insight +2, Intimidation +4, Persuasion +4
Senses Darkvision 120 ft, Passive Perception 9
Languages Common, Dwarvish, Elvish, Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Kallandyr. Kallandyr is a rune-crafted +1 Battleaxe with the following properties:
Kallandyr has 3 charges.
Hurling. When you take the attack action with this weapon, you can expend a charge to grant the weapon the Thrown (60/180) property. Whether the attack hits or misses, Kallandyr flies back to you at the end of your turn, landing in your open hand or at your feet.
Kallandyr regains all expended charges at dawn.

Actions

Multiattack. Brandt can use his Giant Might or Second Wind. He then makes two attacks with Kallandyr.

Kallandyr (Battleaxe). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 6) slashing damage.

Bonus Actions

Second Wind. As a Bonus Action, Brandt can recover 14 (1d10 + 8) HP.

Giant Might. For the next mintue; Brandt grows to size Large, has advantage on Strength checks and Strength saving throws, and deals an additional 1d6 damage.

Description

Just an absolute stud, tbh...

A_W_Fahrenheit

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