Innate Spellcasting. The Abomination's innate spellcasting ability is Charisma (spell save DC 18, +16 to hit with spell attacks). The Abomination can innately cast the following spells, requiring no material components:
3/day each: compelled duel, guiding bolt (as a 5th-level spell)
2/day each: daylight, fireball (as a 6th-level spell)
Magic Resistance. The Abomination has advantage on saving throws against spells and other magical effects.
If the abomination takes a fatal hit within 30 seconds it blows up causing 2d10 acid damage.
Multiattack. The Abomination makes four melee attacks or two at advantage.
Longsword. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: (3d10 + 6) slashing damage, plus 22 (5d8) fire damage.
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