Large Humanoid (Goliath), Any Chaotic Alignment
Armor Class 15 spiked armor
Hit Points 32 (4d12 + 6)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
6 (-2)
Skills Athletics +6
Senses Passive Perception 10
Languages Common Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Burly- You can lift, drag, push, and carry weight as if one size larger

Thick skin-You are adapted to cold climates and high altitudes (see rules)
•RAGE 3/day- you gain advantage on Str checks and saves, deal +2 damage on strength based melee attacks, and resistance vs bludgeoning, piercing, and slashing damage

• You gain advantage on Dex saves vs things you can see
• You are proficient with spiked armor
• Deal 3 damage on successful grapple

Actions

Maul- +6 to hit, 5 ft range, 2d6+4 bludgeoning damage

Bonus Actions

Spiked armor- +6 to hit, melee,You can make a bonus attack with spiked armor while raging, 1d4 + Str dmg

Description

Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

Cowherder57

Comments

Posts Quoted:
Reply
Clear All Quotes