Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Burly- You can lift, drag, push, and carry weight as if one size larger
Thick skin-You are adapted to cold climates and high altitudes (see rules)
•RAGE 3/day- you gain advantage on Str checks and saves, deal +2 damage on strength based melee attacks, and resistance vs bludgeoning, piercing, and slashing damage
• You gain advantage on Dex saves vs things you can see
• You are proficient with spiked armor
• Deal 3 damage on successful grapple
Maul- +6 to hit, 5 ft range, 2d6+4 bludgeoning damage
Spiked armor- +6 to hit, melee,You can make a bonus attack with spiked armor while raging, 1d4 + Str dmg
Description
Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
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