Small Plant, Lawful Good
Armor Class 12 Natural
Hit Points 24 (4d6 + 8)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
12 (+1)
Damage Vulnerabilities Cold, Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Overgrow. When Bulbasaur has lost HP, it gains +1 bonus to damage rolls.

Actions

Headbutt. Melee Weapon Attack:  +3 to hit, reach 5 feet., one target.  Hit: 5 (1d6 +  1) bludgeoning damage.

Vine Whip. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 4 (1d4 + 1) bludgeoning damage. 

Razor Leaf. Ranged Weapon Attack: +2 to hit, range 60 ft., one target. Hit: 3 (1d4) slashing damage.

Reactions

Poison Powder. When a creature hits Bulbasaur with a melee attack, it must succeed on a DC11 Constitution saving throw or be poisoned for 1d4 rounds.

Description

There is a plant seed on its back right from the day this Pokémon is born. The seed slowly grows larger.

FragranceMan

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