Armor Class
12
Natural
Hit Points
24
(4d6 + 8)
Speed
30 ft.
STR
12
(+1)
DEX
10
(+0)
CON
14
(+2)
INT
6
(-2)
WIS
10
(+0)
CHA
12
(+1)
Damage Vulnerabilities
Cold, Fire
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Overgrow. When Bulbasaur has lost HP, it gains +1 bonus to damage rolls.
Actions
Headbutt. Melee Weapon Attack: +3 to hit, reach 5 feet., one target. Hit: 5 (1d6 + 1) bludgeoning damage.
Vine Whip. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 4 (1d4 + 1) bludgeoning damage.
Razor Leaf. Ranged Weapon Attack: +2 to hit, range 60 ft., one target. Hit: 3 (1d4) slashing damage.
Reactions
Poison Powder. When a creature hits Bulbasaur with a melee attack, it must succeed on a DC11 Constitution saving throw or be poisoned for 1d4 rounds.
Description
There is a plant seed on its back right from the day this Pokémon is born. The seed slowly grows larger.
Comments