Small Humanoid (Goblinoid), Neutral Evil
Armor Class 16 Unarmored Defense
Hit Points 23 (3d8 + 9)
Speed 40 ft.
STR
6 (-2)
DEX
18 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws STR +0, DEX +6
Skills Acrobatics +6, Insight +4, Sleight of Hand +6, Stealth +6
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Goblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Fury of the Small (1/Short Rest). When Bari damages a creature with an attack or a spell and the creature's size is larger than hers, she can cause the attack or spell to deal extra damage to the creature. The extra damage equals her level (3).

Nimble Escape. Bari can take the Disengage or Hide action as a bonus action on each of her turns.

Martial Arts. When Bari makes an Attack with an unarmed strike, the shortsword, or a dart, she can make an unarmed strike as a bonus action.

Ki (3/Short Rest). Bari can use one of three effects: Flurry of Blows, Patient Defense, Step of the Wind. Ki save DC = 12.

  • Flurry of Blows. Using one ki point, Bari can make two unarmed strikes as a bonus action if she took the Attack action.
  • Patient Defense. Bari can use one ki point to take the Dodge action as a bonus action this turn.
  • Step of the Wind. Bari can use one ki point to take the Disengage or Dash action as a bonus action this turn and has her jump distance doubled this turn.

Way of Shadow:

  • Shadow Arts. As an action, Bari can use 2 ki points to cast Darkness, Darkvision, Pass Without Trace, or Silence without material components. Bari can also cast the Minor Illusion cantrip, without using ki points.
Actions

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d6 + 4) piercing damage.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d4 + 4) bludgeoning damage.

Dart x10. Ranged Weapon Attack: +6 to hit, range 20/60 ft., 1 target. Hit: (1d4 + 4) piercing damage.

Reactions

Deflect Missiles. When targeted by a ranged weapon attack, Bari can reduce the damage by 1d10 + 4 + level (3). If the damage is reduced to 0 and the missile is small enough to hold in one hand and Bari has one hand free, she catches the missile. If Bari catches a missile, she can use one Ki point to make a ranged attack with the missile, with a +6 to hit, +4 to damage, and a thrown range of 20/60.

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