Medium Humanoid, Lawful Good
Armor Class 18 Chainmail and Shield
Hit Points 24 (3d10 + 6)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
15 (+2)
INT
15 (+2)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws WIS +3, CHA +6
Senses Passive Perception 11
Languages Celestial, Common, Draconic, Primordial
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Fighting Style: Dueling. While Bari is wielding a melee weapon in one hand and no other weapon, she gains a +2 to damage rolls with that weapon.

Divine Smite. When Bari hits a creature with a melee weapon attack, she can expend one spell slots to deal an additional 2d8 radiant damage to the target. If the target is an undead or fiend, it takes an additional 1d8 damage.

Divine Health. Bari is immune to disease.

Channel Divinity (1/Short Rest):

  • Emissary of Peace. Bari can use her Channel Divinity to augment her presence with divine power. As a bonus action, she grants herself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes.
  • Rebuke the Violent. Bari can use her Channel Divinity to rebuke those who use violence. Immediately after an attacker within 30 feet of Bari deals damage with an attack against a creature other than her, she can use her reaction to force the attacker to make a Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the damage it just dealt. On a successful save, it takes half as much damage. 

Spellcasting. Bari is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). Bari has following Paladin spells prepared:
1st level (3 slots): Command, Cure Wounds, Divine Favor, Heroism, Sanctuary, Shield of Faith, Sleep

Actions

Divine Sense (3/Long Rest). Bari can use an action to sense any celestial, fiend, or undead within 60 ft. that is not behind total cover. She learns what they are (celestial, fiend, or undead) and their location, but not their identity. Bari also learns if any area has been consecrated or desecrated within 60 feet.

Lay on Hands. As an action, Bari can heal a creature she touches from a pool of hit points equal to 5 x level (3). She can also expend 5 hit points to end one disease or cure on poison affecting the target.

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d8 + 4) piercing damage. 

Javelin x5. Ranged Weapon Attack: +4 to hit, range 30/120 ft., 1 target. Hit: (1d6 + 4) piercing damage.

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