Tiny Construct, Unaligned
Armor Class 14 Natural Armor
Hit Points 9 (6d4 - 6)
Speed 20 ft., Climb 20 ft.
STR
4 (-3)
DEX
14 (+2)
CON
8 (-1)
INT
1 (-5)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws DEX +4
Skills Perception +4, Stealth +4
Damage Immunities Poison
Condition Immunities Paralyzed, Petrified, Poisoned, Prone
Senses Blindsight 20, Tremorsense 30 (blind beyond this radius), Passive Perception 14
Languages understands the languages of its creator but can’t speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spider Climb.  The Assassin Scorpion can climb on walls and ceilings.

Evasion.  When the Assassin Scorpion succeeds on a Dexterity saving throw, it takes no damage rather than half.

Unusual Nature.  The Assassin Scorpion doesn’t require air, food, drink, or sleep.

Actions

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4+ 2) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 21 (6d6) poison damage on a failure, and half as much on a success.

Description

A concealable scorpion-like construct, though it has no pincers.  They are often smuggled disguised as bracers or greaves.  They are often sent in pairs as automated assassins.  They must be delivered near to their target, as both their speed and detection abilities are limited.

ThePowersMattBe

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