Spider Climb. The Assassin Scorpion can climb on walls and ceilings.
Evasion. When the Assassin Scorpion succeeds on a Dexterity saving throw, it takes no damage rather than half.
Unusual Nature. The Assassin Scorpion doesn’t require air, food, drink, or sleep.
Multiattack. The Assassin Scorpion makes two Sting attacks, it only deals poison damage the first time it hits each turn.
Sting. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 10 (2d4+ 5) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 56 (16d6) poison damage on a failure, and half as much on a success.
Description
A concealable scorpion-like construct, though it has no pincers. They are often smuggled disguised as bracers or greaves. They are often sent in pairs as automated assassins. They must be delivered near to their target, as both their speed and detection abilities are limited.
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