Tiny Construct, Unaligned
Armor Class 18 Natural Armor
Hit Points 56 (16d4 + 16)
Speed 30 ft., Climb 30 ft.
STR
8 (-1)
DEX
20 (+5)
CON
12 (+1)
INT
1 (-5)
WIS
14 (+2)
CHA
1 (-5)
Saving Throws DEX +9, WIS +6
Skills Athletics +4, Perception +10, Stealth +9
Damage Immunities Poison
Condition Immunities Paralyzed, Petrified, Poisoned, Prone
Senses Blindsight 30, Tremorsense 60 (blind beyond this radius), Passive Perception 20
Languages understands the languages of its creator but can’t speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Spider Climb.  The Assassin Scorpion can climb on walls and ceilings.

Evasion.  When the Assassin Scorpion succeeds on a Dexterity saving throw, it takes no damage rather than half.

Unusual Nature.  The Assassin Scorpion doesn’t require air, food, drink, or sleep.

Actions

Multiattack.  The Assassin Scorpion makes two Sting attacks, it only deals poison damage the first time it hits each turn.

Sting. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 10 (2d4+ 5) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 56 (16d6) poison damage on a failure, and half as much on a success.

Description

A concealable scorpion-like construct, though it has no pincers.  They are often smuggled disguised as bracers or greaves.  They are often sent in pairs as automated assassins.  They must be delivered near to their target, as both their speed and detection abilities are limited.

ThePowersMattBe

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