Spider Climb. The Assassin Scorpion can climb on walls and ceilings.
Evasion. When the Assassin Scorpion succeeds on a Dexterity saving throw, it takes no damage rather than half.
Unusual Nature. The Assassin Scorpion doesn’t require air, food, drink, or sleep.
Magic Weapons. The Assassin Scorpion's weapon attacks are magical.
Multiattack. The Assassin Scorpion makes three Sting attacks, it only deals poison and acid damage the first two times it hits each turn.
Sting. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 20 (4d4+ 5) piercing damage, and the target must make a DC 20 Constitution saving throw, taking 35 (10d6) poison damage and 35 (10d6) acid damage on a failure, and half as much on a success.
Description
A concealable scorpion-like construct, though it has no pincers. They are often smuggled disguised as bracers or greaves. They are often sent in pairs as automated assassins. They must be delivered near to their target, as both their speed and detection abilities are limited.
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