Pack Tactics. Bari has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity. Bari has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when she, the target of her attack, or whatever she is trying to perceive is in direct sunlight.
Favored Enemy. Bari has advantage on Wisdom (Survival) checks to track monstrosities, and she has advantage on Intelligence checks to recall information about them.
Natural Explorer. While in swamps: difficult terrain does not slow Bari, she can not be lost any way other than magic, she remains alert to danger even when engaged in another travel activity, she can move stealthily at a normal pace, she can forage twice as much food, and can learn facts about other creature's she is tracking (such as number, size, and when they passed through the area). Bari also receives an additional +2 to any Wisdom or Intelligence checks she makes that she is proficient in.
Fighting Style: Archery. Bari gains a +2 bonus to attack rolls she makes with ranged weapons.
Detect Portal. Bari gains the ability to magically sense the presence of a planar portal. As an action, Bari detects the distance and direction to the closest planar portal within 1 mile of her.
Planar Warrior. As a bonus action, Bari chooses one creature she can see within 30 feet of her. The next time she hits that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack
Spellcasting. Bari is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). Bari has following Ranger spells prepared:
1st level (3 slots): Fog Cloud, Hunter's Mark, Protection from Evil and Good, Speak with Animals
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d6 + 4) piercing damage.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d6 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., 1 target. Hit: (1d8 + 4) piercing damage.
Grovel, Cower, and Be (1/Short Rest). As an action on her turn, Bari can cower pathetically to distract nearby foes. Until the end of her next turn, her allies gain advantage on attack rolls against enemies within 10 feet of her that can see her.
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