Armor Class
13
(natural armor)
Hit Points
16
(3d10 + 6)
Speed
0 ft., Swim 40 ft.
STR
16
(+3)
DEX
14
(+2)
CON
13
(+1)
INT
6
(-2)
WIS
14
(+2)
CHA
6
(-2)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Darkvision 20ft, Passive Perception 17
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Charge. If the aërour moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra (2d4); bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The aërour can breathe only underwater.
Actions
Ram. Melee Weapon Attack: 1d20+3; to hit, reach 5 ft., one target. Hit: (1d6 + 1); bludgeoning damage.
Bite. Melee Weapon Attack: 1d20; to hit, reach 5ft., one target. Hit: (1d8 + 3); piercing damage.
Description
The Aërour is an aquatic predator, and while not at the top of the food chain, they are still a dangerous foe, with their sleek eel-like bodies being hard to hit.
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