Large Monstrosity, Unaligned
Armor Class 13 (natural armor)
Hit Points 16 (3d10 + 6)
Speed 0 ft., Swim 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
14 (+2)
CHA
6 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 20ft, Passive Perception 17
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the aërour moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra (2d4);  bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The aërour can breathe only underwater.

 

Actions

Ram. Melee Weapon Attack: 1d20+3; to hit, reach 5 ft., one target. Hit: (1d6 + 1); bludgeoning damage.

Bite. Melee Weapon Attack: 1d20; to hit, reach 5ft., one target. Hit: (1d8 + 3); piercing damage.

Description

The Aërour is an aquatic predator, and while not at the top of the food chain, they are still a dangerous foe, with their sleek eel-like bodies being hard to hit.

Monster Tags: Misc Creature

Habitat: Underwater

Saerior

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