Medium Aberration, Neutral Evil
Armor Class 18 natural armor
Hit Points 200 (15d20 + 43)
Speed 60 ft.
STR
10 (+0)
DEX
20 (+5)
CON
13 (+1)
INT
10 (+0)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws STR +6, CON +7, WIS +8
Skills Arcana +6, Intimidation +8, Perception +14
Condition Immunities Charmed, Incapacitated
Senses Blindsight 30 ft., Passive Perception 24
Languages --
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Iron wing. When The Valkyrie of Iron have hit points above 50, its can fly with equal to its move speed.

Legendary Resistance (1/Day). If the Valkyrie fails a saving throw, it can choose to succeed instead.

Life link. The Valkyrie of Iron will not die even hit points reach 0, unless other two Valkyrie hit points reach 0. If not The Valkyrie of Iron gain 5 hit points every turn until  its reach 50 hit points.

Shatter iron. upon taking melee attack damage shard of iron fly out and pierce through even hardest material, each enemy creature within 10 ft. take 5 piercing damage.

Actions

Multiattack. The Valkyrie of Iron makes three talon attacks.

Talon. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (4d4 + 5) slashing damage.

Unify attack. When used other two Valkyries must use its reaction to move up to its speed or else attack automatically fail, with this attack target with below 10 hit points instantaneous dies by ripping into pieces.

Spot light. Friendly creature within 60 ft. gain advantage on dexterity and wisdom saving throw. Enemy creature who target other Valkyries other then The Valkyrie of Iron gain disadvantage on attack roll. This light can only be shut off by cut out of its wing.

Reactions

Iron wall. When other creature within 60 ft. other than the Valkyrie of Iron being attack by a melee attack, its can use reaction to make that attack deal no damage, as if that attack been block by hunk of iron out off no where.

Habitat: Mountain

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