Amphibious. Bruxish can breathe air and water.
Dazzling. If a creature uses a bonus action that target's Bruxish, it must make a DC13 Consititution saving throw. If it fails, the target loses its action and is blinded until the beginning of its next turn.
Psychic Charm. Bruxish targets a creature within 30 feet of it. If the target can see Bruxish's flower, it must succeed on a DC13 Wisdom saving throw or be in a trance, it keeps regarding the flower over Bruxish's head and ignores everything else. While in the trance, the creature is incapacitated. The effect lasts until the creature loses eye contact with Bruxish's flower or is attacked. If a target's saving throw is successful, the target is immune to Bruxish's Psychic Charm for the next 24 hours. Bruxish can use Psychic Charm while hidden.
Crunch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 3) piercing damage. Crunch deals double damage to objects.
Description
When it unleashes its psychic power from the protuberance on its head, the grating sound of grinding teeth echoes through the area.
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