Keen Hearing and Smell. The fox has advantage on Wisdom Perception checks that rely on hearing or smell.
Pack Tactics. The fox has advantage on an attack roll against a creature if at least one of the fox's allies is within 5 feet of the creature and the ally isn't incapacitated
Snow Camouflage. The wolf has advantage on Dexterity Stealth checks made to hide in snowy terrain.
Bite. Melee Weapon Attack: [1d20]+2; to hit, reach 5 ft., one target. Hit: (1d6 + 4); piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Cold Breath (Recharge 5–6). The fox exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking (2d8); cold damage on a failed save, or half as much damage on a successful one.
Ice Spikes (Recharge 4-5). The fox ruffles it’s tail hairs into icicles and fires them at a creature within 30ft. That creature must make a DC 10 Dexterity saving throw, taking (4d4 + 3); cold damage on a failed save, or half as much on a successful one.
Description
The arctic fox is not very large, has snow-white fur and pale blue eyes. Arctic foxes communicate with one another using growls and barks, but they speak Common and Giant well enough to follow simple conversations.
Previous Versions
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7/30/2022 3:46:39 PM
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Coming Soon
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