Medium Fiend, Chaotic Evil
Armor Class 20 (+2 Platemail)
Hit Points 210 (21d10)
Speed 30 ft.
STR
23 (+6)
DEX
17 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws CON +7
Senses Passive Perception 15
Languages Common, plus one of your choice
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Battle Readiness. Zerxus has advantage on initiative rolls.

Improved Critical. Zerxus' attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Improved Defense. Zerxus wears [Tooltip Not Found]

Arm of the Betrayer. The champion of Asmodeus wields Mace of the Black Crown (Awakened) and is attuned to it.

 

Actions

Extra Attack. Zerxus can attack three times, instead of once, whenever it takes the attack action on its turn.

 Mace. Melee Weapon Attack:+10 to hit, reach 5ft., one target. Hit: 12 (2d6 + 5) Bludgeoning damage plus 20 (4d6) fire damage.

Summon Devil. As an action, you may use the mace to summon a bearded devil to aid you in combat.

Spellcasting. Zerxus' innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). He has the following spells prepared:

2nd level (4 per long rest): Wrathful Smite, Burning Hands

3rd level (2 per long rest): Searing Smite, Blinding Smite

 5th level (1 per long rest): Destructive Wave, Banishment

 

Bonus Actions

Torment of the Nine Hells. When Zerxus is below half Hit Points, he may use his bonus action to cast Dissonant Whispers at 3rd level. The targeted creature heres the sounds of torture and pain Zerxus lived through for years.

 

Reactions

Champion's Rage. As a reaction, Zerxus lashes out at an enemy that has damaged him, casting Hellish Rebuke at 3rd level.

AarontheBaron117

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