Large Beast, Any Lawful Alignment
Armor Class 17 Natural
Hit Points 51 (5d10 + 20)
Speed 20 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +7, CON +7
Skills Athletics +7
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Lightning
Damage Immunities Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60ft, Passive Perception 14
Languages Aquan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multi-attack: The Adamantoise makes two Stomp attacks on its turn, or one when the first attack is a Lunging Snap.

Stomp:  +6 to hit, reach 5ft., 1 target. Hit:  14 (2d8+4) Bludgeoning Damage

Lunging Snap: +6 to hit, reach 10ft, 1 target Hit 12 (2d6+4) Piercing Damage

Reactions

Neck Retraction: Once per turn, on an attack that will hit the Adamantoise must make a Dex Saving throw, DC 12+ every point above to hit above the Adamantoises' AC.

If successful the neck is retracted into the shell and takes no damage and must use Lunging Snap on next attack action.

If unsuccessful the Adamantoise takes damage as normal and cannot perform this reaction until after it's next turn.

Description

The Adamantoise has been the guardian for the Goddesses Bell for decades and none have gotten past is since the Royalty of Kashuan whom placed it here to defend. The Adamantoise will protect the bell until it has been defeated and will not allowed anyone near it regardless of peril that it is facing.

The Adamantoise will be no more that 15ft away from the bell at all times.

Previous Versions

Name Date Modified Views Adds Version Actions
3/10/2019 12:50:12 PM
14
0
5
Coming Soon
GXS

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