Medium Humanoid (Human), Chaotic Neutral
Armor Class 17 (chain shirt +1, cloak of protection, ring of protection)
Hit Points 97 (13d8 + 39)
Speed 30 ft.
STR
19 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws STR +7, DEX +4
Skills Nature +2, Perception +7, Survival +7
Senses Passive Perception 16
Languages Common, Elvish, Sylvan
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Channel Divinity: Destructive Wrath (2/day). When Zachary rolls lightning or thunder damage, he can use his Channel Divinity to deal maximum damage instead of rolling.

Favored Enemy. Zachary has advantage on Wisdom (Survival) checks to track beasts and monstrosities, as well as on Intelligence checks to recall information about them.

Thunderbolt Strike. When Zachary deals lightning damage to a Large or smaller creature, he can also push it up to 10 feet away from him.

Two-Weapon Fighting. When Zachary engages in two-weapon fighting, he can add his ability modifier to the damage of the second attack (included in the stat block).

Actions

Multiattack. Zachary makes two Rapier attacks. He can replace one attack with a use of Spellcasting.

Rapier +1. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Spellcasting. Zachary casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):
At will: light, resistance, spare the dyingtoll the dead
2/day each: absorb elementscure wounds
1/day each: aid, bless, dispel magic, healing spirit, lesser restoration, mass healing word, shatter, shield of faith, thunderwavezephyr strike

Bonus Actions

Shortsword +1 (only if Zachary attacked using his rapier). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Reactions

Wrath of the Storm (4/day). When a creature within 5 feet of Zachary that he can see hits him with an attack, he can use his reaction to cause the creature to make a Dexterity saving throw (DC 12). The creature takes 9 (2d8) lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.

Description

Note

Due to his cloak of protection and ring of protection, Zachary has +2 to all saving throws (not shown in the stat block).

Possessions

Chain shirt +1, rapier +1, cloak of protection, shortsword +1, ring of protection, gauntlets of ogre power, potion of healing (greater) (5), noble's outfit, silver holy symbol, leather pouch containing 7 gp.

Monster Tags: NPC

TheDungeonMathster

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