Medium Undead, Neutral Evil
Armor Class 8
Hit Points 14 (3d6 + 6)
Speed 20 ft.
STR
12 (+1)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
5 (-3)
CHA
3 (-4)
Saving Throws WIS −1
Damage Resistances Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Ash Belch (Recharge 6):  The zombie belches ash in a 10-foot line. Each creature in that area must make a DC 10 Dexterity saving throw, taking 4 (1d4 + 2) necrotic damage on a failed save, or half as much damage on a successful one.

Description

Formed in the Fields of Armageddon out of the burned corpses of mortals caught in the eternal battle. The essence of Celestials, Demons, and Devils infuses the ash layer that covers the battleground. As the corpses lay buried in ash this essence reanimated the corpses. 

jordanavshelton

Comments

Posts Quoted:
Reply
Clear All Quotes