Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Ash Belch (Recharge 6): The zombie belches ash in a 10-foot line. Each creature in that area must make a DC 10 Dexterity saving throw, taking 4 (1d4 + 2) necrotic damage on a failed save, or half as much damage on a successful one.
Description
Formed in the Fields of Armageddon out of the burned corpses of mortals caught in the eternal battle. The essence of Celestials, Demons, and Devils infuses the ash layer that covers the battleground. As the corpses lay buried in ash this essence reanimated the corpses.
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