Huge Plant, Chaotic Neutral
Armor Class 16 Natural
Hit Points 138 (12d12 + 60)
Speed 40 ft.
STR
21 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
11 (+0)
WIS
20 (+5)
CHA
19 (+4)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, Psychic
Senses Passive Perception 15
Languages Telepathy (Only With Other Plants)
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Connected With Nature. Alolan Exeggcutor can telepathically communicate with other plants and sense if anything distrubs the nature around them.  Alolan Exeggcutor can sense when any plant within 240ft. take fire or necrotic damage.

False Appearance. While Alolan Exeggcutor remains motionless, it is indistinguishable from a normal tree.

Siege Monster. Alolan Exeggcutor deals double damage to objects and structures.

Actions

Multiattack.  Alolan Exeggcutor makes two stomp attacks.

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 21 (3d10 + 5) bludgeoning damage

Dragon Hammer. Alolan Exeggcutor swings its neck in a 15-foot arc.  Each creature in that area must make a DC17 Dexterity saving throw.  On a failure, a target takes 16 (2d10 + 5) bludgeoning damage and is knocked prone.  If the saving throw is successful, the target takes half damage and isn't knocked prone.

 

Description

As it grew taller and taller, it outgrew its reliance on psychic powers, while within it awakened the power of the sleeping dragon.

FragranceMan

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