Medium Humanoid (Goblinoid), Chaotic Good
Armor Class 14 Leather
Hit Points 32 (3d8 + 12)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws DEX +5, INT +5
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin, Thieves' Cant
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Savin' Face (1/Short Rest). Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If Bari misses with an attack roll or fail an ability check or a saving throw, she can gain a bonus to the roll equal to the number of allies she can see within 30 feet of her (maximum bonus of +5).

Sneak Attack. Once per turn, Bari can deal an additional 2d6 damage if she has advantage on the attack roll or another enemy of the target is within 5 ft. of the target, the enemy is not incapacitated, and Bari does not have disadvantage on the attack roll.

Cunning Action. Bari can take the Dash, Disengage, or Hide action as a bonus action.

Scout:

  • Skirmisher. Bari is difficult to pin down during a fight. She can move up to half her speed as a reaction when an enemy ends its turn within 5 feet of her. This movement doesn’t provoke opportunity attacks. 

 

Actions

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d8 + 3) piercing damage. 

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d4 + 3) piercing damage. 

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d4 + 3) piercing damage. 

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., 1 target. Hit: (1d6 + 3) piercing damage.

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