Medium Humanoid, Chaotic Good
Armor Class 10 Natural Armor
Hit Points 26 (3d6 + 12)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
6 (-2)
CHA
19 (+4)
Saving Throws CON +6, CHA +6
Skills Arcana +3, Deception +6, History +3, Persuasion +6
Damage Resistances Necrotic, Radiant
Senses Darkvision 60 ft., Passive Perception 8
Languages Celestial, Common, Deep Speech, Primordial
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Radiant Consumption (1/Long Rest). Bari can use her action to unleash the divine energy within herself, causing a searing light to radiate from her, pour out of her eyes and mouth, and threaten to char her. Her transformation lasts for 1 minute or until she end it as a bonus action. During it, Bari sheds bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of her turns, Bari and each creature within 10 feet of her take radiant damage equal to half her level (2). In addition, once on each of her turns, she can deal extra radiant damage to one target when she deals damage to it with an attack or a spell. The extra radiant damage equals her level (3).

Tempestuous Magic. Bari can use a bonus action on her turn to cause whirling gusts of elemental air to briefly surround her, immediately before or after she casts a spell of 1st level or higher. Doing so allows her to fly up to 10 feet without provoking opportunity attacks. 

Sorcery Points. Bari has 3 sorcery points that are recovered after a long rest. Sorcery points can be used to make spell slots. Sorcery points can be gained by deconstructed spell slots as a bonus action.

Metamagic:

  • Distant Spell. When Bari casts a spell that has a range of 5 feet or more, she can use 1 sorcery point to double the distance. A spell with a range of touch will receive a 30 ft. distance.
  • Quickened Spell. When Bari casts a spell that has a casting spell of 1 action, she can spend 2 sorcery points to change the casting time to 1 bonus action.

Spellcasting. Bari is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). Bari has following Sorcerer spells prepared:
Cantrips (at will): Chill Touch, Fire Bolt, Light, Ray of Frost, Shocking Grasp
1st level (4 slots): Expeditious Retreat, Mage Armor, Thunderwave                                2nd level (2 slots): Shatter

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (1d4 + 1) piercing damage.

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (1d4 + 1) piercing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., 1 target. Hit: (1d8 + 1) piercing damage.

Healing Hands (1/Long Rest). As an action, Bari can touch a creature and cause it to regain a number of hit points equal to her level (3).

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