Large Aberration, Lawful Evil
Armor Class 15 Liar's Hide
Hit Points 176 (12d10 + 110)
Speed 40 ft.
STR
8 (-1)
DEX
12 (+1)
CON
10 (+0)
INT
12 (+1)
WIS
17 (+3)
CHA
20 (+5)
Saving Throws CHA +9
Skills Insight +11, Perception +7, Stealth +5
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Blindsight 30, Passive Perception 17
Languages All
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (2/Day). If Vo fails a saving throw, it can choose to succeed instead. 

Life From Sound. Vo regains 5 (1d10) hit points whenever it hears a creature within 30 feet use their voice.

Spider Climb. Vo can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multi-Attack. Vo makes 2 bite attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 15 (3d10-1) piercing damage.

Snatch Voice (Recharge 5-6). A creature within 30 feet that Vo has heard must make a DC 17 Charisma saving throw. On a failed save, the creature takes 33 (6d10) psychic damage, and Vo gains 10 current and maximum hit points, as it steals the creature's voice. The creature loses the ability to use their voice in any way, and Vo can speak in their voice at will. A creature regains its voice when Vo dies or willingly returns it as an action. On a successful save, the creature takes half damage.

Legendary Actions

Vo can take 3 legendary actions, choosing from the options below. Only one legendary action can be taken at a time, and only at the end of another creature's turn. Vo gains spent legendary actions at the start of its turn. 

Bite Attack. Vo makes one bite attack.

Skitter. Vo moves up to it's movement speed.

Shriek (Costs 2 Actions). Vo emits a disorienting shriek in a 60-foot cone. Each creature in the area must succeed on a DC 17 Constitution saving throw, or take 22 (4d10) Thunder damage and be paralyzed until the end of its next turn.

Description

Vo the Voice Snatcher is a twisted being that gains strength by stealing voices, in the hope of leaving its larval stage. It has a placid human face on an elongated worm neck, and a lizard-like body with eleven skittering legs. Vo considers itself a connoisseur and collector, loving to bargain almost as much as it abhors lies. It cajoles people into lying so it can snatch their voice, then flees or uses the voice as a bargaining tool.

Lair and Lair Actions

Vo moves often, preferring to lair underground or in large buildings near populated or well-traveled areas.

Regional Effects:

A region containing Vo’s lair becomes warped by its unnatural presence, which creates one or more of the following effects:

  • Voices echo with unnatural volume and clarity.
  • Vo’s voice can magically originate from any point in its lair. Speaking doesn’t affect its Stealth.
  • Creatures within 100 feet of Vo’s lair experience a sensation of hearing voices that seem familiar but they can’t seem to recall.
Sachigo

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