Medium Humanoid (Dwarf), Lawful Neutral
Armor Class 13 Leather
Hit Points 36 (3d8 + 15)
Speed 25 ft.
STR
9 (-1)
DEX
15 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws WIS +5, CHA +5
Skills Athletics +1, Deception +5, Intimidation +5, Perception +5
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Dwarvish
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dwarven Resilience. Bari has advantage on saving throws against poison.

Stonecunning. Whenever Bari makes an Intelligence (History) check related to the origin of stonework, she is considered proficient in the History skill and adds +4 to the check.

Awakened Mind. Bari can telepathically communicate with any creature she can see within 30 ft. of her. She does not need to share a language with the creature for it to understand her, but the creature must be able to understand a language.

Eldritch Invocations:

  • Mask of Many Faces. Bari can cast Disguise Self at will, without expending a spell slot.
  • Misty Visions. Bari can cast Silent Image at will, without expending a spell slot or material components.

Pact Boon: Pact of the Tome. Bari can cast the following cantrips at will if her Book of Shadows is on her person: Infestation, Spare the Dying, and Vicious Mockery. If the Book of Shadows is lost, Bari performs a 1 hour ceremony to recover it. The book burns to ash when she dies. 

Spellcasting. Bari is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Bari has following Warlock spells prepared:
Cantrips (at will): Eldritch Blast, Poison Spray
2nd level (2 slots): Charm Person, Dissonant Whispers, Misty Step, Ray of Enfeeblement, Shatter, Tasha's Hideous Laughter

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (1d4 + 2) piercing damage. 

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (1d4 + 2) piercing damage. 

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: (1d6 - 1) bludgeoning damage. This weapon is versatile (1d8 - 1). 

Club. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: (1d4 - 1) bludgeoning damage. 

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., 1 target. Hit: (1d8 + 2) piercing damage.

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