Magic Resistance: The Corrupted Dyade has advantage on Saving Throws against Spells and other magical Effects.
Speak with Beasts and Plants: The Corrupted Dyade can communicate with Beasts and Plants as if they shared a language.
Innate Spellcasting. Its spellcasting ability is CHA spell save DC 17, +9 to hit with spell attacks. The Corrupted Dyade can innately cast the following Spells, requiring no material components:
At will: Druidcraft, poison spell, infestation
4/day: Entangle, Faerie fire, hold person
3/day each: Hold, protection from poison, warding wind
3/day each: Plant growth, lightning bolt
2/day each: Giant insect, blight
Club: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1 d4) bludgeoning damage.
Wall of plants: Corrrupted dryads can use her reaction to create a wall of plants that rise her AC by 2 until the end of the enemy turn.
Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of each turn.
Lesser cast: The dryad can cast a cantrip.
Greater cast: (Cost 2 Actions) The dryad can use a spell of 3td lvl or less, it consumes her spell slot;
Lair and Lair Actions
The lair of the corrupted dryad is a system of caves that lais under a bounded tree.
Lair Actions
On initiative count 20 (losing initiative ties), the Corrupted Dryad takes a lair action to cause one of the following effects; the Corrupted Dryad can’t use the same effect two rounds in a row:
- Summon a lesser treant. Only 1 treant can be summoned each time, if one is alive it heals 4d6 insted
- Vine Grasp: A vine is created at a point that the dryad can see and try to attack a creature that is 15 feet or less from the point. The creature must success on a dex save DC13 or it will be consider grappled and will suffer 2d4 of dmg. the vine last till the start of the next round. To free from the grasp a creature must take a strength check with dc 15 . the vines has 15 Hp and an AC of 10, and can only be cut with slashing or fire dmg.
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