Medium Humanoid (Human, Shapechanger), Neutral Good
Armor Class 18 in humanoid form, 11 in bear and hybrid form
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Perception +7
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 17
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Shapechanger. The werewolf can use its action to polymorph into a Large Hell Hound-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. In hell hound form, the werebear makes two claw attacks. In humanoid form,

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) necrotic  damage. If the target is a humanoid, it must succeed on a DC 16 Constitution saving throw or be frighten 

Claw (Wolf or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) fire damage.

Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

 

Reactions

Hellish Rebuke (3 charges). When hit by a melee attack, the Alpha expells a 10 ft dome of hellish flames, causing 3d10 fire damage to any creature in the affected area.

Monster Tags: Shapechanger

Habitat: ArcticForestHill

ReinhartWilliams111

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