Medium Humanoid (Tiefling), Chaotic Good
Armor Class 10 Unarmored Defense
Hit Points 20 (3d6 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
9 (-1)
CON
15 (+2)
INT
18 (+4)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws INT +6, WIS +4
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Infernal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 Infernal Legacy. Bari knows the Thaumaturgy cantrip. Once she reaches 3rd level, she can cast the Burning Hands spell once per day as a 2nd-level spell. Once she reaches 5th level, she can also cast the Darkness spell once per day. Charisma is her spellcasting ability for these spells.

Arcane Recovery (1/Day). When Harry finishes a short rest, he can recover expended spell slots of a combined level equal to or less than half his level (3), rounded up.

Hypnotic Gaze (1/Long Rest). As an action, Bari chooses one creature she can see within 5 feet. If the target can see and hear her, it must succeed a Wisdom saving throw or be charmed by Bari until the end of her next turn. The charmed creature's speed is reduced to 0, it is incapacitated, and it is visibly dazed. Bari can use her action to extend the duration until the end of her next turn. If the creature is more than 5 feet from her, the creature can no longer hear or see her, or it takes damage, the effect ends.

Spellcasting. Bari is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Bari has following Wizard spells prepared:
Cantrips (at will): Fire Bolt, Minor Illusion, Shocking Grasp
1st level (4 slots): Burning Hands, Charm Person, Magic Missile, Silent Image              2nd level (2 slots): Enlarge/Reduce, Hold Person

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: (1d6) bludgeoning damage. This weapon is versatile (1d8).

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