Medium Humanoid (Any Race), Chaotic Neutral
Armor Class 10 Natural armor
Hit Points 9 (12d10 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 12
Languages Common Common and one other language of choice
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The Cultist has advantage on saving throws against being charmed or frightened.

Spellcasting. The Cultist is a 1th-level spellcaster. Its spellcasting ability is Charisma. The fanatic has the following spells prepared:

Cantrips (at will): Eldritch blast, Chill touch.

1st level spells: Disguise Self, Charm person.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Description

The Cult of the Masks is a dangerous cult of people who worship a changeling child as their Savior and treat the child as a god the child is oblivious to the cult. the cult is usually not hostile unless you kill someone they were researching to add to the Cathedral of masks. they come in groups of (1d6+1).

Lair and Lair Actions

The Cathedral of Masks is a place where the Cult calls home and stores the likeness of all the people who the cult has researched each mask has the name, age, personality and background of the person its made to resemble, all are welcome to the halls and even you can even donate your identity for use.

Monster Tags: NPC

Habitat: Urban

Lagoon_Dark

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