Keen Smell. The crazed magma panther has advantage on Perception checks that rely on smell.
Pounce. If the crazed magma panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the crazed magma panther can make one bite attack against it as a bonus action.
Heated Body. A creature that touches the crazed magma panther or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) piercing damage plus 5 (1d10) fire damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (2d4 + 4) piercing damage plus 5 (1d10) fire damage.
Magma Ball. Ranged Weapon Attack: +6 to hit, range 60/120 ft., 5 targets. Hit: 24 (2d20 + 4) fire damage.
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