Fire/Electric Absorption. Whenever the AMC Warrior is subjected to fire or electric damage, it takes no damage and instead regains a number of hit points equal to the fire or lightning damage dealt.
Immutable Form. The AMC Warrior is immune to any spell or effect that would alter its form.
Magic Resistance. The AMC Warrior has advantage on saving throws against spells and other magical effects.
Magic Weapons. The AMC Warrior's weapon attacks are non magical.
Multiattack. The AMC Warrior makes two melee attacks, or two plasma rifle ranged attacks.
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Plasma Rifle (Recharge 6). Ranged Weapon Attack: +14 to hit, range 40/120 ft., one target. Hit: 20 (4d6 + 6) fire and lightning damage.
Special Rules: On a critical hit(6d6 +6) fire and lightning damage. Splash damage: A single-target attack with the plasma gun, will splash a 10-foot-cube area within normal range. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapon's half damage.
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