Medium Humanoid, Any Alignment
Armor Class 14 Leather Armor
Hit Points 28 (3d10 + 6)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +3, DEX +5
Skills Animal Handling +4, Athletics +3, Nature +2, Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Dwarvish, Elvish, Goblin, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits
Primeval Awareness. As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number.

Spellcasting. The Cowboy Drakewarden is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The Cowboy Drakewarden has following ranger spells prepared:
Cantrips (at will): Thaumaturgy
1st level (3 slots): Ensnaring Strike, Goodberry, Hail of Thorns

Drake Companion. The Cowboy Drakewarden also has a drake companion.  This drake is mainly used as the Cowboy Drakewarden's mount, but it can also be used in combat.  The drake has a damage type associated with its color: acid (black/copper), cold (white/silver), fire (red/gold), lightning (blue/bronze), or poison (green/steel). The chosen type determines the drake’s damage immunity and the damage of its Infused Strikes trait.  

Actions

Cowboy Drakewarden

Two Weapon Fighting. The Cowboy Drakewarden can use two-weapon fighting with their shortswords.  However, one of the attack is made without its modifier.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. 

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Drake Companion

Armor Class: 16

Hit Point: 20

Speed: 40 ft.

Stats: STR 16 (+3), DEX 12 (+1), CON 15 (+2), INT 8 (-1), WIS 14 (+2), CHA 8 (-1)

Saving Throws: DEX +3, WIS +4

Draconic Essence. The drake is immune to its choose damage, and deals lightning damage with its bite and Infused Strikes.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6+2 piercing damage + 2 lightning damage.

Infused Strikes. When another creature within 30 ft. of the drake that it can see hits with a weapon attack, the drake can use its reaction to add 1d6 lightning damage to the attack’s damage.

 

Bonus Actions

Drake Companion: Command. In combat, the drake shares the Cowboy Drakewarden's initiative count, taking its turn immediately after theirs. They must take a bonus action on theirturn to command it to take an action (either from its statblock or some other action), or it will take the Dodge action. though it can move and take reactions on its own. If the Cowboy Drakewarden is incapacitated, it can take any action of its choice, not just the Dodge action.

Monster Tags: NPChumanoid

Critical_Chris

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