Armor Class
17
(natural armor)
Hit Points
178
(17d10 + 85)
Speed
30 ft.
STR
20
(+5)
DEX
9
(-1)
CON
22
(+6)
INT
3
(-4)
WIS
8
(-1)
CHA
1
(-5)
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Tremorsense 60 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Charge. The golem has advantage on Slam attacks if it moves at least 10 feet before attacking.
Actions
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Description
A big roley-poley stone golem. Kinda slow, very strong. Charges by throwing it's weight forward and rolling up in a tight ball.
Comments