Medium Beast, Lawful Good
Armor Class 14 Natural
Hit Points 45 (7d8 + 14)
Speed 50 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
8 (-1)
Skills Perception +5
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Super Luck. Absol can critical hit on a 19 or 20.  Once per day, whenever Absol rolls a Natural 1, it can remake that roll.

Future Sight. Absol can sense the future.  Absol has advantage on its saving throws against spells that would cause damage.  Absol can sense natural disaster, the bigger the danger, the stronger is its sight.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. 

Night Slash. MeleeWeapon Attack: +4 to hit, one 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.  If this move is a critical hit, it has an extra 9 (2d8) necrotic damage.

Description

It appears when it senses an impending natural disaster. As a result, it was mistaken as a doom-bringer.

FragranceMan

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