Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 180 (18d10 + 100)
Speed 30 ft.
STR
18 (+4)
DEX
24 (+7)
CON
20 (+5)
INT
12 (+1)
WIS
12 (+1)
CHA
1 (-5)
Damage Immunities Fire, Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 12
Languages Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Fire/Necrotic Absorption. Whenever the AMC Warrior is subjected to fire or necrotic damage, it takes no damage and instead regains a number of hit points equal to the fire or necrotic damage dealt.

Immutable Form. The AMC Warrior is immune to any spell or effect that would alter its form.

Magic Resistance. The AMC Warrior has advantage on saving throws against spells and other magical effects.

Magic Weapons. The AMC Warrior's weapon attacks are non magical.

Meld. The AMC Warrior's armor/skin changes it color to match its environment, it has advantage on stealth checks.


 

Actions

Multiattack. The AMC Warrior makes two melee attacks, or two antimatter rifle ranged attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Combat Knife. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Antimatter Rifle. Ranged Weapon Attack: +13 to hit, range 120/360 ft., one target. Hit: 20 (6d8 + 7) necrotic damage.

johnhoyle123

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