Blade Flourish (1/Turn). When the blade hits with an attack on its turn, the blade can use one of the following options.
- Defensive Flourish. The blade rolls 1d8 and adds the amount to the damage of its attack. It also adds this amount to its AC until the start of its next turn.
- Mobile Flourish. The blade rolls 1d8 and adds the amount to the damage of its attack. Additionally, the blade pushes its target a number of feet equal to 5 + the amount rolled. The blade can then move up to its speed.
- Slashing Flourish. The blade chooses a creature within 5 feet of its original target. Both targets take an additional 4 (1d8) slashing damage.
Spellcasting. The blade is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12). It has the following bard spells prepared:
Cantrips (at will): dancing lights, true strike, vicious mockery
1st level (4 slots): bane, disguise self, faerie fire, heroism
2nd level (2 slots): cloud of daggers, phantasmal force, see invisibility
Multiattack. The blade makes three attacks with its shortswords.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
Blades are guards that master the use of swords and other deadly weapons. They turn combat into an artform, dancing and singing with glee for every enemy they cut down. They're also often employed as spies and dignitaries, infiltrating enemy soirees until the critical moment when they open their technicolor coats to reveal their shortswords and armor hidden within.
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