Armor Class
12
(natural armor)
Hit Points
10
(4d4)
Speed
0 ft., Fly 50 ft.
STR
12
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
1
(-5)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws
DEX +4
Damage Vulnerabilities
Fire
Damage Immunities
Poison, Psychic
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The clothing is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the knife must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the clothing remains motionless and isn't flying, it is indistinguishable from a normal set of clothes.
Actions
Smother. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 1) bludgeoning damage.
Clothe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: The target is grappled (escape DC 10). Until this grapple ends, the target is restrained, and the animated clothing can't grapple another target
Comments