Tiny swarm of Medium undead, Chaotic Evil
Armor Class 50
Hit Points 500 (50d20 + 25)
Speed 1000 ft., burrow 1000 ft., climb 1000 ft., fly 1000 ft., walk 1000 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Skills Insight +60, Intimidation +60, Survival +60
Damage Vulnerabilities Radiant
Damage Resistances Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Magic Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness, Ranged Attacks, Damage Dealt By Traps; All, Bludgeoning from non magical attacks; Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness, Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin); All damage but Force, Radiant, and Psychic, Damage of the type matching the animated breath's form (acid, cold, fire, lightning, or poison), Psychic (granted by Ruidium Armor)
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Metal Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered, Petrified (Aberrant Armor Only); Bludgeoning, Piercing, and Slashing that is Nonmagical
Senses Blindsight, Darkvision, Tremorsense, Truesight, Unknown, Passive Perception 50
Languages All Common, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Orc, Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, and Undercommon.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

immune: everything. 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. powerful touch target immediately dies

Action Ranged Attack. gaze target goes to one health.

Reactions

Reaction Name. kills creature immediately.

Reaction Name. summons 200,000,000,000,000,000,000,000,00,00,000,000,000,  tarrasque

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (area, burst:200,000,000,000,000,000,000,000,00,00,000,000,000

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name kills everything in the world

Description

most powerful monster in the world.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: TitanDemon LordPrince of Elemental EvilRed WizardundeadabberationfiendhumanoidfeyElementalmonstrosity

Habitat: ArcticCoastalForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

magic2020