Spellcasting. Balfallen the Blue is a #-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Balfallen the Blue has following Wizard spells prepared:
Cantrips (at will): Create Bonfire, Mage Hand, Ray of Frost, Shocking Grasp
1st level (4 slots): Absorb Elements, Earth Tremor, Feather Fall, Identify, Mage Armor
2nd level (3 slots): Absorb Elements, Blur, Darkness, Earth Tremor, Scorching Ray
3rd level (3 slots): Absorb Elements, Counterspell, Dispel Magic, Earth Tremor, Lightning bolt, Scorching Ray
4th level (2 slots): Absorb Elements, Counterspell, Dispel Magic, Earth Tremor, Elemental Bane, Ice Storm, Lightning Bolt, Scorching Ray
Quarterstaff
Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) Bludgeoning damage.
Enter the description for how bonus actions work for your monster here.
Spells: Absorb Elements, Featherfall, Counterspell
Spell Caster (Costs 1 Actions). Balfallen the Blue casts a level 4 or lower spell without expending any spell slots.
Detect Weakness (Costs 2 Actions). Balfallen the Blue finds a weakness in the enemies armor. He has Advantage on his next attack against that target and deals Critical Damage if it hits.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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