Large Dragon, Chaotic Neutral
Armor Class 19 Natural
Hit Points 127 (15d12 + 45)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
18 (+4)
DEX
22 (+6)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws DEX +11, CHA +9
Skills Intimidation +9
Damage Immunities Fire
Senses Darkvision 120, Passive Perception 16
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Illumination. Charizard sheds bright light in a 90-foot radius and dim light in an additional 90 feet.

Water Susceptibility. For every 5 feet Charizard moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. Charizard makes three attacks: two with its claws and one with its bite or tail.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 4) piercing damage plus 7 (2d6) fire damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) slashing damage

Tail. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (2d12 + 4) fire damage.

Flamethrower (Recharge 5-6). Charizard exhales fire in a 60-foot cone. Each creature in that area must make a DC21 Dexterity saving throw, taking 59 (17d6) fire damage on a failed save, or half as much damage on a successful one.

Reactions

Blaze Body. Charizard's flame burns with such intensity that it creates an aura of heat in a 20-foot radius around it.  When a creature enters this zone or starts its turn in it, the creature takes 8 (2d8) fire damage.

Description

Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself.

FragranceMan

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