Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Darkvision 5 ft, Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Light Sunlight Sensitivity. While in sunlight, the Barovian Commoner has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. This lasts for the first three days that they are in sunlight as their eyes struggle to adjust to the presence of sunlight for the first time.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Barovian commoners include peasants, wretches, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: CoastalForestGrasslandHillMountainUrban

Astraterranova

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