Tiny Plant, Neutral Evil
Armor Class 5
Hit Points 7 (2d4 + 3)
Speed 50 ft.
STR
1 (-5)
DEX
10 (+0)
CON
3 (-4)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws DEX +2
Skills Stealth +8
Damage Vulnerabilities Fire, Radiant
Damage Resistances Necrotic
Condition Immunities Blinded, Charmed, Deafened, Frightened
Senses Blindsight 50 ft. (blind beyond this radius), Passive Perception 8
Languages None
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

False Appearance. While the walking mushroom remains motionless, it is indistinguishable from an ordinary mushroom, aside from some small sings of rot and the small amount of black/purple spores around it.

Running Blindly. The walking mushroom runs in the direction of the nearest enemy he can senses with its blindsight, stopping only to use Spore Relese.

Reactions

Spore Release. When a creature is within 5 ft of the walking mushroom, it releases a cloud of spores around itself. Each creature within 10 feet of the walking mushroom must succeed on a DC 13 Constitution saving throw or take 7 (1d4 + 5) necrotic damage.

Description

A Corrupted Walking Mushroom is an ordinary mushroom given sentience and a mobility by the influence of demonic energy and can be found between the many experiments practiced by the Demonic Flames Cult. It Is usually very aggressive.

Ones it dies, if the inside of the stem is visible, it's possibile to see that the interior of the walking mushroom is already rotten and a foul smell can be felt, together with a faint but clear emanation of demonic energy. If the corpse is not purified or burnt the corruption could spread to the near plant life in a few hours time.

Monster Tags: Misc Creature

Habitat: ForestMountainSwamp

CR0N0_47

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